Songs of Light and Shadow
Realm Management Miscellanea
- Castles, Fortifications, Army Camps and Garrisons: Armies garrisoned within a Castle or Fortified Holding add to the levels for the sake of determining the fortification’s level when under siege or if enemy armies are attempting to push through a Provence (to a maximum of twice the Castle/Fort rating). A defending army, if it chooses to engage the enemy, may place a Fortification card as terrain if battling in a province where they or an ally has a fortification established. A defender garrisoned in a province may place an Army Camp card as terrain if there is no Fort to garrison.
- Partisans, walls and fortified boarders: Establishing a fortified border (defined as great walls, trenches or ramparts) counts as a Realm/Fortify action, defaulting at a level 1 Castle per province (higher presumes towers or other larger structures added in at periodic intervals, etc), and costs the standard 8gb/level per province with a build speed of 1d6gb/turn (or 10gb/lvl for a hasted construction time of 2d6gb/turn). Establishing permeable but difficult boarder terrain or establishing partisan peasantry to hazard invading troops counts as a Decree action, costing 1d6 gb to establish and 1 gb (for earthworks) or 1 rp (for Partisans) to maintain each turn. Earthworks & Partisan saboteurs count as a level one Castle for the first War Move for hostile forces entering the territory in question (a well trained army can get slowed down, but not stopped, by such tactics). A province prepared with Partisans may muster 1 Levy Unit and act in the same war move their province is invaded (like mercenaries), but if they do, they are unavailable to harass the enemy through sabotage, and if defeated on the field, the province’s partisan advantage is lost. Earthworks overrun by the enemy may be used by the enemy if they successfully occupy the province, as long as they are willing to take over paying the maintenance. Partisans can only be mustered in a province where loyalty is high, or by a regent holding all Law or Temple levels (or in alliance with other holders); earthworks may be established by the province owner no matter the loyalty rating, and by any Guild or Law holder with the permission of the regent.