Songs of Light and Shadow
- Grab a character sheet, or copy the essentials to a blank piece of paper or 3×5 card.
- decide if character will be your primary regent character or a secondary/auxiliary character.
- if rolling up your primary use the following rules:
- Characteristics: roll 4d6, pick best 3, place as you will. Note your ability score modifiers. Sans GM & Dice, use the Evil GM Dice roller, making sure to type in both my e-mail and yours before you roll so it’ll send us both copies. Make sure also that it’s set for “2e stats, Method V”.
- Pick race/class: note abilities & get spells. Roll hit points (Regents add 10), but check against 1st level minimum hp for class.
- roll for Bloodline or take Bloodline of stock Domain regent; determine powers (if any).
- pick an Alignment if it is not otherwise dictated by race/class or bloodline.
- Start with one heirloom magic item as chosen by GM, as well as appropriate arms & armor, and a horse and traveling clothes. Roll 3d6x10 for starting Silver Pieces to cover other starting gear.
- determine Retinue (starting Followers, plus relevant Henchmen) as appropriate to class and available resources.
4. If rolling up secondary character, use the following rules:
- Characteristics: roll 3d6 and place them as you roll them, iron-man style. Note your ability score modifiers. Sans GM & Dice, use the Evil GM Dice roller, making sure to type in both my e-mail and yours before you roll so it’ll send us both copies. Make sure also that it’s set to role “3d6” six times.
- Pick race/class: note abilities & get spells. Roll hit points, but check against 1st level minimum hp for class.
- Blooded or Commoner? If Blooded, roll for Bloodline or take Bloodline of primary character. Note any powers.
- choose Alignment if not otherwise restricted.
- roll 3d6x10 for starting Silver Pieces to acquire starting gear (this covers all that you own at start of play, so be smart about it).
5. Note down your basic attack bonus and saving throw as shown for your Class; note AC and weapon damage.
6. Choose spells if you have a spellbook. Magic-user & Elf regents start with 1 realm spell of 1st level.
7. Write down character name, family surname, character gender, etc.
Optionally, you can do this a multiple times to make more back-up characters, though I would prefer no more than three characters per player at any one time. Such characters could be lieutenants, heirs, or free adventurers, but this option is restricted to those who know and are comfortable with the rules – otherwise it eats up way to much time..
On Blooded Characters vs. Common Heroes
Commoners, instead of the xp boost, get an Inspiration boost (start with 1 each session, which resets with a short rest). Alternately just drop it as a rule option for Blooded characters.